==============Info==============
OS:Ubuntu 64-bits 10.10(Maverick)
CPU: Intel i7
Graph card: GeForce GTS 250
Driver version: 260.19.29
Blender revision: 34573
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When I render an image using raytraced AO and strand render the image result is tiled in the Y axis, one tile for each thread. There is a .blend file with an example image and scene.
Example image only: http://img64.imageshack.us/img64/1205/59909359.png
PS: My uploading process failed so I'm posting again, sorry for the mess, if there is a double post please erase the older one.
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Error confirmed. There's really a *lot* of strands generated btw, setting the children percentage from 100 to 3 gives error too and renders quick :)
I do know that strands get rendered based on an approximate, only certain points on a strand are being evaluated for shading and AO.
The per-tile clipping of strands in this case seems to be too strict. Will first ask Brecht if he has a quick idea where to seek the issue.