Maniphest T31564

Solidify modifier: Rim normals are flipped
Closed, Resolved

Assigned To
Campbell Barton (campbellbarton)
Authored By
Shinsuke Irie (irie)
May 23 2012, 3:33 AM
Tags
  • Modifiers
  • BF Blender
Subscribers
Campbell Barton (campbellbarton)
Shinsuke Irie (irie)

Description

In the results of the solidify modifier, normals of the outer and inner surfaces point to the outside, but normals of the rim surfaces strangely point to the inside.

Please check solidify_modifier_single_side_material.blend .

r46916
Ubuntu 12.04 amd64

Event Timeline

Shinsuke Irie (irie) edited a custom field.May 23 2012, 3:33 AM
Shinsuke Irie (irie) attached 1 file(s): F19773: solidify_modifier_single_side_material.blend.

solidify_modifier_single_side_material.png

Also uploaded sample image file.

Shinsuke Irie (irie) added a comment.May 23 2012, 5:07 AM

I just posted a patch:

http://projects.blender.org/tracker/index.php?func=detail&aid=31565&group_id=9&atid=127

Campbell Barton (campbellbarton) added a comment.May 23 2012, 8:49 AM

fixed in svn, closing.

Campbell Barton (campbellbarton) changed the task status from Unknown Status to Resolved.May 23 2012, 8:49 AM