Maniphest T33024

Masked physics objects collide with one another on startup
Closed, Duplicate

Assigned To
None
Authored By
Steve Carmichael (carmichael)
Oct 31 2012, 4:54 AM
Tags
  • Game Engine
  • Game Physics
Subscribers
Daniel Stokes (kupoman)
Steve Carmichael (carmichael)

Description

Category: Physics

I have some objects who are in group 2 but are only masked to collide with group 1.

If the game starts without any of the objects intersecting, it works fine: they float straight through one another.

But, if the game starts with them intersecting one another, they pop away like normal, before ignoring collisions once more.

Event Timeline

Steve Carmichael (carmichael) edited a custom field.Oct 31 2012, 4:54 AM
Steve Carmichael (carmichael) attached 1 file(s): F21715: maskError.blend.
Steve Carmichael (carmichael) added a comment.Oct 31 2012, 8:28 PM

This bug is not present if the objects in question are dupligroups: if they are instances of a group, they aren't forced away from one another. See the groupsOfGroups.blend attatchment.

Daniel Stokes (kupoman) added a comment.Sep 7 2013, 7:23 AM

This bug appears to be fixed by this patch:
https://projects.blender.org/tracker/index.php?func=detail&aid=33710&group_id=9&atid=127

Mitchell Stokes (moguri) changed the task status from Unknown Status to Duplicate.May 2 2014, 11:14 PM

✘ Merged into T39791.