Maniphest T36956

Box projection. viewport display problem
Closed, ArchivedTO DO

Assigned To
None
Authored By
Adrian Rutkowski (rrtk)
Oct 4 2013, 7:41 PM
Tags
  • BF Blender
  • Cycles
Subscribers
Adrian Rutkowski (rrtk)
Brecht Van Lommel (brecht)

Description

--- Operating System, Graphics card ---
Vista 32bit

--- Blender version with error, and version that worked ----
r60498, looks like it;s a problem since 2.66

--- Short description of error ---
Image texture node set to box projection is displaying flat projection in viewport set to material shading, rendering it self is correct.

--- Steps for others to reproduce the error (preferably based on attached .blend file) ---

like on atcheded screenshot material viewport is different from rendering one.

Event Timeline

Adrian Rutkowski (rrtk) edited a custom field.Oct 4 2013, 7:41 PM
Adrian Rutkowski (rrtk) attached 1 file(s): F26550: projection.blend.
Adrian Rutkowski (rrtk) attached 1 file(s): F26552: screen.jpg.
Brecht Van Lommel (brecht) added a comment.Oct 4 2013, 7:49 PM

It's indeed not accurate, but not considered a bug at the moment. The viewport display only supports a limited subset of node features, in fact the image texture node is the only supported texture node. At the moment box mapping is not supported, though it would be good to add this, so marking as todo.

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.Oct 4 2013, 7:49 PM
Adrian Rutkowski (rrtk) added a comment.Oct 4 2013, 7:50 PM

Actually now when i checked, the same goes to blender renderer, if mapping is set to object, projection in viewport(GLSL) is always displayed as flat, cube and others doesnt work, but they renders correctly, just like in cycles.

Zsolt Stefan (zsoltst) mentioned this in T48511: Texture box mapping in viewport.May 25 2016, 12:29 PM