System Information
Windows 7 64, HD 5770
Blender Version
Broken: 2.69 release, 2.7 release, hash: 3406ef8
Short description of error
Vertices tend to have slightly incorrect values after rotation of object or in edit mode.
Exact steps for others to reproduce the error
{F82097}A few examples. Move the vertices and switch "Units:Metric/Units:None/global value/local value" freely.
Steps:
- Add a Nurbspath
- Rotate Object Z 90°
- Go to Edit mode and select local value display
- Select "snap to increments of grid" tool (Shift Tab)
- Move any vertice in the direction the path is pointing (G+Y)
Problem: in this example i get increasing value divergence on the Y-Axis.
If i select global value display instead, vertices already have 0.000013 for Y.
Other modelling offers random (seems so) jumping vertices from clean numbers like 2.0 to 2.999999 instead of 3.0,
if i use the snap to grid tool.

