Maniphest T39364

blender engine is reducing when image with 10000x10000 pixels is opened in uv/map editor,
Closed, Archived

Assigned To
Thomas Dinges (dingto)
Authored By
yellow foxz (yellowfoxz)
Mar 23 2014, 3:56 PM
Tags
  • BF Blender
Subscribers
Thomas Dinges (dingto)
yellow foxz (yellowfoxz)

Description

just unsatisfied with blender performance during glsl mode and subsurface of mesh with view 1 and x=> 4096 pixels square image apply on that mesh..i cant upload .blend file it is too big....wish next version will be faster blender engine for massive mesh with high pixel of texture...

Event Timeline

yellow foxz (yellowfoxz) created this task.Mar 23 2014, 3:56 PM
yellow foxz (yellowfoxz) raised the priority of this task from to 90.
yellow foxz (yellowfoxz) updated the task description.
yellow foxz (yellowfoxz) added a project: BF Blender.
yellow foxz (yellowfoxz) edited a custom field.
yellow foxz (yellowfoxz) added a subscriber: yellow foxz (yellowfoxz).
yellow foxz (yellowfoxz) edited this Maniphest Task.Mar 23 2014, 3:56 PM
Thomas Dinges (dingto) changed the task status from Unknown Status to Archived.Mar 23 2014, 4:07 PM
Thomas Dinges (dingto) claimed this task.

This is not a bug, but a feature request.

We expect proper reports. Do you understand that?

yellow foxz (yellowfoxz) edited this Maniphest Task.Mar 23 2014, 4:17 PM
yellow foxz (yellowfoxz) added a comment.Mar 23 2014, 4:19 PM

okay....

yellow foxz (yellowfoxz) added a comment.Mar 23 2014, 4:22 PM

i guess this is bug because other softwares can handle this...