Maniphest T39766

bone calculation from edit mode goes wrong
Closed, Resolved

Assigned To
Bastien Montagne (mont29)
Authored By
bassam kurdali (bassamk)
Apr 17 2014, 3:27 AM
Tags
  • Animation & Rigging
  • BF Blender
Subscribers
bassam kurdali (bassamk)
Bastien Montagne (mont29)
Harrison Yu (harrisyu)

Description

System Information
GNU Linux 64 bit (Fedora) Intel i7, nVidia GPU

Blender Version
Broken: f2f3e3f8
Worked:= 2.70a

Short description of error
When going from Edit mode to pose or object mode, bones jump around (even in rest position) to incorrect rotations/locations for some armatures/bones

Exact steps for others to reproduce the error
Load the uploaded blend file in current git{F85045}
Tab/Tab on selected armature
Observe bones jumping
Load it in 2.70a
Observe bones not jumping

It might be related to the following commit:
http://lists.blender.org/pipermail/bf-blender-cvs/2014-April/063377.html

Revisions and Commits

rB Blender
rBAC Blender Add-ons Contrib

Related Objects

Event Timeline

bassam kurdali (bassamk) created this task.Apr 17 2014, 3:27 AM
bassam kurdali (bassamk) raised the priority of this task from to 90.
bassam kurdali (bassamk) updated the task description.
bassam kurdali (bassamk) added projects: BF Blender, Animation & Rigging.
bassam kurdali (bassamk) edited a custom field.
bassam kurdali (bassamk) added a subscriber: bassam kurdali (bassamk).
Joshua Leung (aligorith) assigned this task to Bastien Montagne (mont29).Apr 17 2014, 4:59 AM
Joshua Leung (aligorith) added a subscriber: Harrison Yu (harrisyu).Apr 17 2014, 7:06 AM

◀ Merged tasks: T39769.

Bastien Montagne (mont29) edited this Maniphest Task.Apr 17 2014, 10:21 AM
Bastien Montagne (mont29) changed the task status from Unknown Status to Resolved.Apr 17 2014, 10:21 AM

Closed by commit rBbd3231c7604a.

Bastien Montagne (mont29) edited this Maniphest Task.May 12 2014, 4:48 PM