Most things work correctly when trying to work in small unit scaling (0.01) but the camera object still appears tiny in the viewport
- Open new scene
- Turn on metric units in the scene tab of the properties panel
- Set the unit scale to 0.01
- Delete all scene objects
- Add a new mesh cube
- Add a new camera
Notice that the camera is 100 times smaller than it should be and it is hard to locate visually in the scene.
This is seen in Blender 2.71