Maniphest T44409

Modifying emitter's topology breaks edited hair
Closed, Archived

Assigned To
Lukas Tönne (lukastoenne)
Authored By
jorgen (finalbarrage)
Apr 16 2015, 10:52 AM
Tags
  • BF Blender
  • Physics
Subscribers
Bastien Montagne (mont29)
Brecht Van Lommel (brecht)
jorgen (finalbarrage)
Lukas Tönne (lukastoenne)
Manuel Fuerholz (ManuF)
Richard Antalik (ISS)
ronan ducluzeau (zeauro)

Description

Add a particle system to a character's body
set it to hair
assign it to a vertex group
go into "particle edit mode"
comb the hair
then make any adjustments to the mesh such as adding, or removing vertexes.

then once you leave editmode, you will find that the hair is all over the place.
basically, once you made the characters hair, you cant edit the body's mesh. you can manupulate it by moving polygons, but you cant add or remove anything.
this is a minor thing, so i set it to low priority, but unless its complicated, i think its defenitly something worth fixing.

basically, i've assigned the density to a vertex group, so if i make any changes to anything that is NOT a part of the vertex group, then the hair should not be affected in any way.

Event Timeline

jorgen (finalbarrage) created this task.Apr 16 2015, 10:52 AM
jorgen (finalbarrage) raised the priority of this task from to Low.
jorgen (finalbarrage) updated the task description.
jorgen (finalbarrage) edited a custom field.
jorgen (finalbarrage) added a subscriber: jorgen (finalbarrage).
Bastien Montagne (mont29) renamed this task from Messing up the hair to Modifying emitter's topology breaks edited hair.Apr 16 2015, 11:38 AM
Bastien Montagne (mont29) assigned this task to Lukas Tönne (lukastoenne).
Bastien Montagne (mont29) updated the task description.
Bastien Montagne (mont29) added projects: BF Blender, Physics.
Bastien Montagne (mont29) edited a custom field.
Bastien Montagne (mont29) added a subscriber: Bastien Montagne (mont29).

Assigning to Lukas to get its final word, but don’t think this is a bug at all, any physics stuff will be based on a specific topology, changing that topology you cannot expect to keep physics OK imho.

ronan ducluzeau (zeauro) added a subscriber: ronan ducluzeau (zeauro).Apr 16 2015, 11:50 AM

It is not a bug. It is ignorance of tools that allows to do it.

If you want to reedit a mesh after adding a hair particle system to it, you have to disconnect hair before modifying mesh.
Then, when you mesh editing is done; you can reconnect hairs.

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Archived.May 1 2015, 4:09 PM
Brecht Van Lommel (brecht) added a subscriber: Brecht Van Lommel (brecht).

This has been a limitation of the hair system since it was implemented, indeed not considered a bug, even if it might be nice to try to solve this once. The disconnect/reconnect hair trick exists to work around this.

Richard Antalik (ISS) added subscribers: Manuel Fuerholz (ManuF), Richard Antalik (ISS).