System Information
tested on two systems with identical results:
Windows 7, Intel Xeon quadcore & GTX 770
Windows 10, Intel Ivy bridge Quadcore & GTX 980
Blender Version
Tested on 2.75a, unknown before that.
Short description of error
Overlapping emissive volumes cause unexpected bright spots in the image, This is exacerbated by large steps sizes.
It can be compensated for by either using a clamp direct value or very small step size, however both of these can compromise image quality/render time significantly - this feels like an artifact we shouldn't have to work around? Understood if low priority though.
Exact steps for others to reproduce the error
Using attached .blend:
(may need to enlarge to see)
The setup is simple, default scene with the cube and lights removed, set to cycles render. Two spheres with a constant volume emission (at this case 0.1 strength), and a camera positioned so that the spheres occlude each other. Around the intersection patch we get a bright white circle.
Note that in this example I've increased volume sampling step size to 1, which is quite large but serves to demonstrate the point. In other projects I'm working on I've seen issue with steps as low as 0.05 even for large scenes (over ~100m distances, which is an incredibly long render!). I've also occasionally seen dark spots around emissive-volume intersection points, but have been unable to nail down accurate repro steps, will update if I do).
