System Information
Card name: AMD Radeon (TM) R9 Fury Series
Card name: AMD FirePro W8100 (FireGL V)
Operating System: Windows Embedded 8.1 Industry Pro 64-bit (6.3, Build 9600) (9600.winblue_ltsb.150715-0840)
Processor: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (12 CPUs), ~3.3GHz
Memory: 32768MB RAM
Blender Version
Broken: 2.7.6rc1 and 2.7.5.4
Short description of error
When baking in GPU compute am receiving blown out Ambient Occlusion and Normal maps. Works fine in CPU.
when baked with CPU: http://snag.gy/BlvA7.jpg
when baked with GPU: http://snag.gy/SsJI3.jpg
Exact steps for others to reproduce the error
Switch mode to cycles render. Add Suzanne smart uv unwrap her. Add image texture in node editor, and create and use a texture. Switch device to GPU compute in render properties. Switch Bake type to Ambient Occlusion or Normals.