System Information
Win7 pro
Nvidia Quadro K620
Blender Version
Broken: 2.76b
Worked: not sure which release this began - have noticed this occasionally before but could work around my intent and attributed it to some random hardware/driver issue however now believe its a bug or coders oversight.
Short description of error
When rendering a scene of models of large dimensions say 60-250m(BU) in perspective mode if the start of camera clipping is set to the minimum 0.001 it produces artefacts visible in the viewport and in the render. It appears a bit like a normal or doubles issue but isn't AFAIK. These are not apparent if the camera view is changed to orthographic or in smaller close scenes. If the start of clipping value is raised while in perspective the issue gradually diminishes and appears to be resolved by 0.1 or it was in the particular scene this was noticed in. The file is too big to share but pictures of issue are attached
Exact steps for others to reproduce the error
See attached pictures for evidence of issue