This task aims at keeping a list of known working features when using FBX to transfer data between Blender and third party applications.
TODOs
- This page is mostly an empty template currently, will flesh out the 'export' side of it in coming days, but we also need people to generate 'import' test cases from various applications listed here.
- The list of applications to test again is also to be refined.
- Do we want to test against one (or more) precise versions of the applications, or do we always assume we are talking about latest versions (which will be the case for Blender anyway)?
Exporting from Blender
- Important: Use latest version of Blender (from nightly builds).
- Open .blend file.
- Export it as FBX (using default exporter options, otherwise please specify changed settings).
- Import that FBX in target application, and check results are visually equivalent to those of the original .blend file.
Known issues:
- Lamp/Camera orientations are… unreliable (sometimes they match, sometimes they are rotated 90 or 180 along various axes).
| File/Feature | Blender | Maya 2016 | 3DSMax 2014 | Unity 3.5 | UE4 |
|---|---|---|---|---|---|
| Basic Animated ShapeKey | ✔ | ✔ [1] | ✔[1] | ❓ | ❓ |
| Static Scene With Instances | ✔ | ✔ | ✔ | ✔ | ❓ |
| Complex Character (several animations from both armature and driven shapekeys) | ✔ | ✔ | ✘ [2] | ✔ | ❓ |
[1] No shape key animation
[2] Rigging fails to import.
Importing into Blender
- Important: Use latest version of Blender (from nightly builds).
- Open Blender.
- Import FBX file ((using default exporter options, otherwise please specify changed settings), and check results are visually equivalent to those of the original <other app> file.
| File/Feature | Blender | Maya | 3DSMax | Unity | UE4 |
|---|---|---|---|---|---|
- Matching testcases from the 'Export' section.
- Featuring both files from original application and FBX exported one.
