MacBook Pro 2015 Retina 16GB RAM and a 2nd screen attached (1920x1080 non retina)
OSX 10.11.3, built-in graphics card, below more infos
Blender Version
2.76b Hash f337fea
Worked: (optional)
Short description of error
When I render anything on the MacBook screen, everything is alright. When I drag the Blender window to the 2nd non retina screen and when I click on render, Blender crashes. When I move the window from the retina to the no-retina screen while the splash-screen is visible, the splash-screen is scaled-up too big.
This does`t appear on my MacMini which is connected to 2 non-retina displays. It's seems to be an issue with the MacBook retina + a 2nd non retina screen.
Below the full crash report: