System Information
Windows 7 and 10, GeForce GTX 970
Blender Version
2.77a
Short description of error
Small faces are packed into a single point in a left bottom corner of uv space when using Smart UV Project. When the same object is scaled up the problem doesn't occur. The model was originally created in CAD program, and exported from 3ds max to fbx.
Exact steps for others to reproduce the error
Select object "b". In edit mode press "u". Use Smart UV Project. Area weight 0 gives overlapping islands, 1 gives better results, but in both cases there are zero area islands (see picture):
test blend file:
