I have a animation set up, the keyframes are made and it works fine (a lot of children on one object) then I decide to add an follow path constraint and the position and the rotation of the object in every previous keyframe and the one it was applied to, but the rot and the pos are acording to blender still the same before I applied it when in reality the object is miles away and roraided is some weird manner.
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Related Objects
- Duplicates Merged Here
- T48763: objects shifting when constraint is added
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I have a animation set up, the keyframes are made and it works fine (a lot of children on one object) then I decide to add an follow path constraint and the position and the rotation of the object in every previous keyframe and the one it was applied to, but the rot and the pos are acording to blender still the same before I applied it when in reality the object is miles away and roraided is some weird manner.
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This is likely no bug at all though, your object should have no transformation at all when using a follow path constraint, since its transformation would be used as offset from curve position.