Blender 2.76 (sub 0) System Information
Blender:
version 2.76 (sub 0), branch b'master', commit date b'2015-10-11' b'06:55', hash b'48f7dd6', b'Release'
build date: b'2015-10-11', b'07:09:47'
platform: b'Linux:32bit'
binary path: '/home/kyle/blender-2.76-linux-glibc211-i686/blender'
build cflags: b'-std=gnu89 -DWITH_FREESTYLE -pipe -fPIC -funsigned-char -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE -fopenmp -DNDEBUG -O2 -msse -msse2 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -DLITTLE_ENDIAN -DWITH_AVI -DWITH_OPENNL -DHAVE_STDBOOL_H'
build cxxflags: b'-pipe -fPIC -funsigned-char -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE -fopenmp -fpermissive -DSTDC_CONSTANT_MACROS -DNDEBUG -O2 -msse -msse2 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -DLITTLE_ENDIAN__ -DWITH_AVI -DWITH_OPENNL -DHAVE_STDBOOL_H'
build linkflags: b'-lrt'
build system: b'SCons'
Python:
version: 3.4.2 (default, Nov 24 2014, 15:52:30)
[GCC 4.7.1]
paths:
'/home/kyle/blender-2.76-linux-glibc211-i686/2.76/scripts/addons'
'/home/kyle/blender-2.76-linux-glibc211-i686/2.76/scripts/startup'
'/home/kyle/blender-2.76-linux-glibc211-i686/2.76/scripts/modules'
'/home/kyle/blender-2.76-linux-glibc211-i686/2.76/python/lib/python34.zip'
'/home/kyle/blender-2.76-linux-glibc211-i686/2.76/python/lib/python3.4'
'/home/kyle/blender-2.76-linux-glibc211-i686/2.76/python/lib/python3.4/plat-linux'
'/home/kyle/blender-2.76-linux-glibc211-i686/2.76/python/lib/python3.4/lib-dynload'
'/home/kyle/blender-2.76-linux-glibc211-i686/2.76/python/lib/python3.4/site-packages'
'/home/kyle/blender-2.76-linux-glibc211-i686/2.76/scripts/freestyle/modules'
'/home/kyle/blender-2.76-linux-glibc211-i686/2.76/scripts/addons/modules'
'/home/kyle/.config/blender/2.76/scripts/addons/modules'
Directories:
scripts: ['/home/kyle/blender-2.76-linux-glibc211-i686/2.76/scripts/modules', '/home/kyle/blender-2.76-linux-glibc211-i686/2.76/scripts']
user scripts: '/home/kyle/.config/blender/2.76/scripts'
pref scripts: None
datafiles: '/home/kyle/.config/blender/2.76/datafiles/'
config: '/home/kyle/.config/blender/2.76/config/'
scripts : '/home/kyle/.config/blender/2.76/scripts/'
autosave: '/home/kyle/.config/blender/2.76/autosave/'
tempdir: '/tmp/blender_VoSHk9/'
FFmpeg:
avcodec: '55, 39, 101'
avdevice: '55, 5, 100'
avformat: '55, 19, 104'
avutil: '52, 48, 101'
swscale: ' 2, 5, 101'
SDL
Version: Unknown
Loading method: dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)
Other Libraries:
OpenColorIO: 1, 0, 9
OpenImageIO: 1, 4, 16
OpenShadingLanguage: 1, 5, 11
OpenGL
renderer: 'Gallium 0.4 on AMD RS880 (DRM 2.43.0, LLVM 3.8.0)'
vendor: 'X.Org'
version: '3.0 Mesa 11.2.0'
extensions:
'GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color' 'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture' 'GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object' 'GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture' 'GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters' 'GL_EXT_draw_range_elements GL_EXT_packed_pixels' 'GL_EXT_point_parameters GL_EXT_rescale_normal' 'GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp' 'GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp' 'GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB' 'GL_ARB_multitexture GL_EXT_framebuffer_sRGB' 'GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat' 'GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix' 'GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays' 'GL_EXT_secondary_color GL_EXT_texture_env_add' 'GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias' 'GL_INGR_blend_func_separate GL_NV_blend_square' 'GL_NV_light_max_exponent GL_NV_texgen_reflection' 'GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays' 'GL_ARB_texture_border_clamp GL_ARB_texture_compression' 'GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc' 'GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos' 'GL_NV_packed_depth_stencil GL_NV_texture_rectangle' 'GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow' 'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar' 'GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat' 'GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map' 'GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels' 'GL_APPLE_vertex_array_object GL_ARB_draw_buffers' 'GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects' 'GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers' 'GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs' 'GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart' 'GL_ARB_depth_clamp GL_ARB_fragment_program_shadow' 'GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite' 'GL_ARB_shading_language_100 GL_ARB_sync' 'GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object' 'GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate' 'GL_OES_read_format GL_ARB_color_buffer_float' 'GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc' 'GL_ARB_texture_float GL_ARB_texture_rectangle' 'GL_ATI_texture_compression_3dc GL_EXT_packed_float' 'GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1' 'GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp' 'GL_EXT_texture_rectangle GL_EXT_texture_sRGB' 'GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object' 'GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample' 'GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object' 'GL_ATI_separate_stencil GL_ATI_texture_mirror_once' 'GL_EXT_draw_buffers2 GL_EXT_draw_instanced' 'GL_EXT_gpu_program_parameters GL_EXT_texture_array' 'GL_EXT_texture_compression_latc GL_EXT_texture_integer' 'GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image' 'GL_AMD_performance_monitor GL_ARB_copy_buffer' 'GL_ARB_depth_buffer_float GL_ARB_draw_instanced' 'GL_ARB_half_float_vertex GL_ARB_instanced_arrays' 'GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle' 'GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle' 'GL_EXT_vertex_array_bgra GL_NV_conditional_render' 'GL_AMD_conservative_depth GL_AMD_draw_buffers_blend' 'GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility' 'GL_ARB_blend_func_extended GL_ARB_debug_output' 'GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex' 'GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions' 'GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects' 'GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export' 'GL_ARB_shader_texture_lod GL_ARB_texture_multisample' 'GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object' 'GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo' 'GL_EXT_provoking_vertex GL_EXT_texture_snorm' 'GL_MESA_texture_signed_rgba GL_NV_texture_barrier' 'GL_ARB_get_program_binary GL_ARB_robustness' 'GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding' 'GL_ARB_timer_query GL_ARB_transform_feedback2' 'GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3' 'GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance' 'GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth' 'GL_ARB_internalformat_query GL_ARB_map_buffer_alignment' 'GL_ARB_shading_language_420pack GL_ARB_shading_language_packing' 'GL_ARB_texture_storage GL_ARB_transform_feedback_instanced' 'GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback' 'GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility' 'GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image' 'GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata' 'GL_ARB_program_interface_query GL_ARB_stencil_texturing' 'GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample' 'GL_ARB_vertex_attrib_binding GL_KHR_debug GL_AMD_pinned_memory' 'GL_ARB_buffer_storage GL_ARB_multi_bind' 'GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8' 'GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix' 'GL_NVX_gpu_memory_info GL_ARB_clip_control' 'GL_ARB_conditional_render_inverted GL_ARB_get_texture_sub_image' 'GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples' 'GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp' 'GL_KHR_context_flush_control '
Implementation Dependent OpenGL Limits:
Maximum Fixed Function Texture Units: 8
GLSL:
Maximum Varying Floats: 128
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 16384
Maximum Fragment Uniform Components: 16384
Maximum Vertex Image Units: 16
Maximum Fragment Image Units: 16
Maximum Pipeline Image Units: 48
Cycles
CPU device capabilities: SSE2
Short description of error
Rendering with an OSL script using Blender 2.77 and up causes a crash to the desktop on my laptop.
Exact steps for others to reproduce the error
Use any OSL script with my computer on Blender 2.77 and up.