Maniphest T54348

dissolving bone in armature edit mode changes armature hierarchy
Closed, Resolved

Assigned To
None
Authored By
Ervin Weber (lusque)
Mar 17 2018, 10:45 PM
Tags
  • BF Blender
Subscribers
Ervin Weber (lusque)

Description

System Information
Win8 Intel integrated graphics
Win7 nVidia 980

Blender Version
Broken: 2.79a 8928d99270f

Short description of error
Dissolving (Ctrl-X) a bone in an armature works as intended but, on a subsequent edit operation (say moving a bone), the remaining bones parenting changes from connected to offset and vice versa.

Exact steps for others to reproduce the error

Look at the leftmost armature in the file:

  • enter edit mode and select the B bone head (or A tail)
  • dissolve it and it should look like the "Armature.001" at the center
  • now try to grab and move something...
  • D head will immediatelly jump and connect to A tail (as in Armature.002)
  • if you moved something else A tail would have moved to D head position

Revisions and Commits

rB Blender

Related Objects

Mentioned In
T54255: 2.79b release
Mentioned Here
rB8928d99270ff: VSE: skip non image/movie w/ proxy dir storage

Event Timeline

Ervin Weber (lusque) created this task.Mar 17 2018, 10:45 PM
Campbell Barton (campbellbarton) changed the task status from Unknown Status to Resolved by committing rB865fbe343a90: Fix T54348: Bone dissolve gives invalid hierarchy.Mar 22 2018, 7:53 AM
Campbell Barton (campbellbarton) added a commit: rB865fbe343a90: Fix T54348: Bone dissolve gives invalid hierarchy.
Campbell Barton (campbellbarton) mentioned this in T54255: 2.79b release.Mar 22 2018, 9:15 AM