System Information
Windows 10 and NVIDIA GeForce GTX 1080
Blender Version
Broken: (2.79b)
Worked: (optional)
Error with the fall off of bump and normal maps using cycles. Getting harsh shadows from lights on objects with normal or bump mapping. On some objects the fall off works on one side of the mesh but is harsh on the other side, even with sub divided surface modifier increasing subdivisions. In the node editor I do have the image texture set to non color data.
Exact steps for others to reproduce the error
I exported out an .ABC alembic file from 3ds max. I imported the .ABC file at a .01 scale. applied the principled shader with a image normal map, also tested bump map but I get the same eror. I also used an HDRI images for the lighting, although I removed the HDRI and tested with a normal light and got the same issue.
