- Scene render engine should provide:
- An active material
- An active texture
- A Transformation Matrix or a full list of UV coordinates for the active texture.
- Renders the active texture as emission texture as an overlay where the active material is being used.
Description
Description
| Status | Subtype | Assigned | Task | ||
|---|---|---|---|---|---|
| Resolved | TO DO | Jeroen Bakker (jbakker) | T54907 Workbench (parent task) | ||
| Archived | TO DO | Jeroen Bakker (jbakker) | T54622 Workbench: Texture overlay |