Maniphest T54671

Poor shadow smooth when using bump
Closed, Archived

Assigned To
Philipp Oeser (lichtwerk)
Authored By
Henrique Balduino Gonzaga (henriquebg88)
Apr 17 2018, 12:11 AM
Tags
  • BF Blender
  • Cycles
  • Render Pipeline
Subscribers
Brecht Van Lommel (brecht)
Henrique Balduino Gonzaga (henriquebg88)
Philipp Oeser (lichtwerk)

Description

System Information
Windows 10 and Geforce 1070

Blender Version
2.79a

Short description of error

When applying bump map to the material, the shadows are no longer smooth. they loose quality.

A workaround is to set the lights size to 1, at least. But for using HDRI, i don't know what to do..

Event Timeline

Henrique Balduino Gonzaga (henriquebg88) created this task.Apr 17 2018, 12:11 AM
Philipp Oeser (lichtwerk) changed the task status from Unknown Status to Unknown Status.Apr 17 2018, 1:02 PM
Philipp Oeser (lichtwerk) claimed this task.
Philipp Oeser (lichtwerk) added subscribers: Brecht Van Lommel (brecht), Philipp Oeser (lichtwerk).

I believe this is caused by an extreme value for bump (causing the normals to point in all kinds of directions). Or I'll quote @Brecht Van Lommel (brecht) from T54498:

In general such artifacts can happen if the normals are too different from the actual geometry, and the low poly geometry reveals itself

another quote from there:

It's another case of the terminator problem. We have some work towards improving it in D2574 but there's no easy solutions in general.

As a workaround you can lower the value of your multiply node, or better in this case use True displacement / Adaptive Subdivision, see the manual

I dare archiving this as known limitation, unless @Brecht Van Lommel (brecht) has something to add?