Maniphest T54685

Multi-Object-Mode: EditMesh UV's transform snapping only checks active object
Closed, Resolved

Assigned To
Campbell Barton (campbellbarton)
Authored By
Campbell Barton (campbellbarton)
Apr 17 2018, 7:59 AM
Tags
  • Code Quest
Subscribers
Campbell Barton (campbellbarton)

Description

See: TRANS_DATA_CONTAINER_FIRST_EVIL in transform code.

Revisions and Commits

rB Blender
Abandoned

Related Objects

StatusSubtypeAssignedTask
ConfirmedTO DONone
ResolvedCampbell Barton (campbellbarton)
ResolvedCampbell Barton (campbellbarton)

Event Timeline

Campbell Barton (campbellbarton) lowered the priority of this task from 90 to Normal.Apr 17 2018, 7:59 AM
Campbell Barton (campbellbarton) created this task.
Campbell Barton (campbellbarton) renamed this task from Transform UV snapping doesn't take all objects UV's into account to Multi-Object-Mode: EditMesh UV's transform snapping only checks active object.Apr 17 2018, 8:04 AM
Dalai Felinto (dfelinto) changed the task status from Unknown Status to Resolved by committing rBa1a58c8d0a95: Fix T54685: EditMesh UV's transform snapping only checks active object.Sep 18 2018, 9:27 PM
Dalai Felinto (dfelinto) added a commit: rBa1a58c8d0a95: Fix T54685: EditMesh UV's transform snapping only checks active object.