Maniphest T54686

Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother
Closed, ResolvedBUG

Assigned To
Campbell Barton (campbellbarton)
Authored By
Campbell Barton (campbellbarton)
Apr 17 2018, 8:03 AM
Tags
  • Code Quest
Subscribers
Brecht Van Lommel (brecht)
Campbell Barton (campbellbarton)
Habib Gahbiche (zazizizou)
Jacques Lucke (JacquesLucke)
Lucas Boutrot (thornydre)
Marco (nacioss)
Riza (R2)
Tokens
"Like" token, awarded by R2.

Description

Current GL selection for edit-mesh is performed once per mesh, so objects don't occlude eachother.

This should be modified so all meshes are drawn in the same pass (assigning indices to ranges).

Revisions and Commits

rB Blender
Closed

Related Objects

Event Timeline

Campbell Barton (campbellbarton) lowered the priority of this task from 90 to Normal.Apr 17 2018, 8:03 AM
Campbell Barton (campbellbarton) created this task.
Campbell Barton (campbellbarton) added subscribers: Lucas Boutrot (thornydre), Brecht Van Lommel (brecht), Jacques Lucke (JacquesLucke), Habib Gahbiche (zazizizou).
Campbell Barton (campbellbarton) triaged this task as High priority.Apr 30 2019, 1:38 AM
Campbell Barton (campbellbarton) merged a task: T63965: incorrect selecting in edit mode of two or more objects.
Campbell Barton (campbellbarton) added subscribers: Riza (R2), Marco (nacioss).
Campbell Barton (campbellbarton) changed the task status from Unknown Status to Resolved by committing rB8a6414ed46f6: Fix T54686: objects don't occlude each other for edit-mesh select.May 16 2019, 1:37 AM
Campbell Barton (campbellbarton) added a commit: rB8a6414ed46f6: Fix T54686: objects don't occlude each other for edit-mesh select.
Riza (R2) awarded a token.May 16 2019, 4:14 AM
Campbell Barton (campbellbarton) added a commit: rB4f6e25280558: Fix T54686: objects don't occlude each other for edit-mesh select (part 2).May 18 2019, 3:59 PM