Current GL selection for edit-mesh is performed once per mesh, so objects don't occlude eachother.
This should be modified so all meshes are drawn in the same pass (assigning indices to ranges).
| Campbell Barton (campbellbarton) |
| Campbell Barton (campbellbarton) | |
| Apr 17 2018, 8:03 AM |
| Brecht Van Lommel (brecht) |
| Campbell Barton (campbellbarton) |
| Habib Gahbiche (zazizizou) |
| Jacques Lucke (JacquesLucke) |
| Lucas Boutrot (thornydre) |
| Marco (nacioss) |
| Riza (R2) |
Current GL selection for edit-mesh is performed once per mesh, so objects don't occlude eachother.
This should be modified so all meshes are drawn in the same pass (assigning indices to ranges).
| rB Blender | |||
| D4867 Fix High Priority T54686: Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother | |||
| rB4f6e25280558 Fix T54686: objects don't occlude each other for edit-mesh select (part 2) | |||
| rB8a6414ed46f6 Fix T54686: objects don't occlude each other for edit-mesh select | |||
| Status | Subtype | Assigned | Task | ||
|---|---|---|---|---|---|
| Confirmed | TO DO | None | T54641 Multi-object mode support (parent task) | ||
| Confirmed | TO DO | Campbell Barton (campbellbarton) | T54643 Multi-Object-Mode: EditMesh Tools | ||
| Resolved | BUG | Campbell Barton (campbellbarton) | T54686 Multi-Object-Mode: EditMesh GL selection objects don't occlude eachother |