System Information
Operating system: Win7
Blender Version
Broken: tested on Blender 2.79a RC2 and Blender 2.79b f4dc9f9d68b
Short description of error
When baking a normal map from highpoly to lowpoly it works up to a certain moment. After some amount of rebakes to the same image (overwriting results) the baked normal map becomes very bright, has values of Hue = 0,667; Sat = 0,2646; Value = 1,0 for the background area (where there should be no normal effect). Default map has Hue = 0,667; Sat = 0,4980; Val = 1,0. So only saturation changes.
The meshes in the file attached are a stripdown version of the mesh with which I catched the bug once again.
Exact steps for others to reproduce the error
- Open the file attached. There is Image Texture node with red background color and name "Normal-Map-Will-Be-PALE" in the Node editor window. It is active and baking will happen on the image linked to it. There are 2 example meshes selected in the viewport window - highpoly first, lowpoly last. There is resulting normal map shown in the UV Image editor.
- As the selection is already present, press Bake. The resulting map should become the same as one provided (packed), too desaturated.
- In the Image Texture node below the red one create new image, link it to the node and bake to it. The result should turn out as usual normal map.




