Instructions
See T54810 for more details
Note: Most operators here should be fine, but still require checking to ensure that all necessary tagging is being done
editors/mesh module
- MESH_OT_blend_from_shape (not working for cow)
MESH_OT_sort_elementsMESH_OT_customdata_mask_clearMESH_OT_customdata_skin_addMESH_OT_customdata_skin_clearMESH_OT_customdata_custom_splitnormals_addMESH_OT_customdata_custom_splitnormals_clearMESH_OT_select_allMESH_OT_select_interior_facesMESH_OT_select_moreMESH_OT_select_lessMESH_OT_select_non_manifoldMESH_OT_select_linkedMESH_OT_select_linked_pickMESH_OT_select_randomMESH_OT_select_ungroupedMESH_OT_hideMESH_OT_revealMESH_OT_select_face_by_sidesMESH_OT_select_looseMESH_OT_select_mirrorMESH_OT_normals_make_consistentMESH_OT_mergeMESH_OT_subdivideMESH_OT_subdivide_edgeringMESH_OT_unsubdivideMESH_OT_faces_select_linked_flatMESH_OT_edges_select_sharpMESH_OT_primitive_plane_addMESH_OT_primitive_cube_addMESH_OT_primitive_circle_addMESH_OT_primitive_cylinder_addMESH_OT_primitive_cone_addMESH_OT_primitive_grid_addMESH_OT_primitive_monkey_addMESH_OT_primitive_uv_sphere_addMESH_OT_primitive_ico_sphere_addMESH_OT_duplicateMESH_OT_remove_doublesMESH_OT_spinMESH_OT_screwMESH_OT_extrude_regionMESH_OT_extrude_faces_indivMESH_OT_extrude_edges_indivMESH_OT_extrude_verts_indivMESH_OT_splitMESH_OT_extrude_repeatMESH_OT_edge_rotateMESH_OT_shortest_path_selectMESH_OT_loop_to_regionMESH_OT_region_to_loopMESH_OT_select_axisMESH_OT_uvs_rotateMESH_OT_uvs_reverseMESH_OT_colors_rotateMESH_OT_colors_reverseMESH_OT_fillMESH_OT_fill_gridMESH_OT_fill_holesMESH_OT_beautify_fillMESH_OT_quads_convert_to_trisMESH_OT_tris_convert_to_quadsMESH_OT_decimateMESH_OT_dissolve_vertsMESH_OT_dissolve_edgesMESH_OT_dissolve_facesMESH_OT_dissolve_modeMESH_OT_dissolve_limitedMESH_OT_dissolve_degenerateMESH_OT_delete_edgeloopMESH_OT_faces_shade_smoothMESH_OT_faces_shade_flatMESH_OT_mark_freestyle_faceMESH_OT_deleteMESH_OT_delete_looseMESH_OT_edge_collapseMESH_OT_separateMESH_OT_dupli_extrude_cursorMESH_OT_loop_selectMESH_OT_edge_face_addMESH_OT_shortest_path_pickMESH_OT_select_similarMESH_OT_select_similar_regionMESH_OT_select_modeMESH_OT_loop_multi_selectMESH_OT_mark_seamMESH_OT_mark_sharpMESH_OT_mark_freestyle_edgeMESH_OT_vertices_smoothMESH_OT_vertices_smooth_laplacianMESH_OT_flip_normalsMESH_OT_ripMESH_OT_rip_edgeMESH_OT_shape_propagate_to_allMESH_OT_polybuild_face_at_cursorMESH_OT_polybuild_split_at_cursorMESH_OT_polybuild_dissolve_at_cursorMESH_OT_polybuild_hoverMESH_OT_uv_texture_addMESH_OT_uv_texture_removeMESH_OT_vertex_color_addMESH_OT_vertex_color_removeMESH_OT_drop_named_imageMESH_OT_edgering_selectMESH_OT_loopcutrB3def6c7f8e9a6c81947d41f6d5d4d79530a688a2MESH_OT_solidifyMESH_OT_select_nthMESH_OT_vert_connectMESH_OT_vert_connect_pathMESH_OT_vert_connect_concaveMESH_OT_vert_connect_nonplanarMESH_OT_face_make_planarMESH_OT_knife_toolMESH_OT_knife_projectMESH_OT_bevelMESH_OT_bridge_edge_loopsMESH_OT_insetMESH_OT_offset_edge_loopsMESH_OT_intersectMESH_OT_intersect_booleanMESH_OT_face_split_by_edgesMESH_OT_pokeMESH_OT_wireframeMESH_OT_edge_splitMESH_OT_convex_hullMESH_OT_bisectMESH_OT_symmetrizeMESH_OT_symmetry_snap