- render to offscreen buffer
- screen buffer should be float based (10b/half)
- bind default color only fb
- call void DRW_transform_to_display(struct GPUTexture *tex);
- remove current conversion from composite pass
Description
Description
| Status | Subtype | Assigned | Task | ||
|---|---|---|---|---|---|
| Resolved | TO DO | Jeroen Bakker (jbakker) | T54907 Workbench (parent task) | ||
| Resolved | TO DO | Jeroen Bakker (jbakker) | T54953 Workbench: Use OCIO for display color management |