Maniphest T56023

EEVEE : shadow bias bug when switch from 3d view to camera view&render result
Closed, Archived

Assigned To
Clément Foucault (fclem)
Authored By
Tom Rogemcy (Rogemcy)
Jul 18 2018, 1:32 AM
Tags
  • BF Blender: 2.8
Subscribers
Bastien Montagne (mont29)
Clément Foucault (fclem)
Tom Rogemcy (Rogemcy)

Description

System Information
Operating system and graphics card
win10 64bit gtx860m

Blender Version
2.80.0-git20180716.dc3b3d94538 2018.7.17

Short description of error

shadow bias bug when switch from 3d view to camera view&render result


Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps

Related Objects

Mentioned Here
rBdc3b3d945386: UI: Lamp -> Light for the object type visibility operators

Event Timeline

Tom Rogemcy (Rogemcy) created this task.Jul 18 2018, 1:32 AM
Tom Rogemcy (Rogemcy) renamed this task from EEVEE : shadow bias bug when switch from 3d view to camera view&render resault to EEVEE : shadow bias bug when switch from 3d view to camera view&render result.Jul 18 2018, 1:35 AM
Tom Rogemcy (Rogemcy) updated the task description.
Tom Rogemcy (Rogemcy) updated the task description.
Christopher_Anderssarian edited projects, added BF Blender: 2.8; removed BF Blender.Jul 18 2018, 9:08 AM
Bastien Montagne (mont29) assigned this task to Clément Foucault (fclem).Jul 26 2018, 10:36 AM
Bastien Montagne (mont29) lowered the priority of this task from 90 to Normal.
Bastien Montagne (mont29) added subscribers: Clément Foucault (fclem), Bastien Montagne (mont29).

I’d expect this to be known limitation, but @Clément Foucault (fclem) will know for sure. :)

Clément Foucault (fclem) changed the task status from Unknown Status to Archived.Jul 26 2018, 12:13 PM

If you position the camera and the viewport camera at the same place, playing with the sensor size to have roughly the same framing, you will notice that the artifacts are similar.

The problem in your scene is that the artifacts are very visible because of the near and far clip planes being really far away from each others. Setting them to default values removes the artifacts.

Tom Rogemcy (Rogemcy) added a comment.Jul 27 2018, 1:46 PM
In T56023#522102, @Clément Foucault (fclem) wrote:

If you position the camera and the viewport camera at the same place, playing with the sensor size to have roughly the same framing, you will notice that the artifacts are similar.

The problem in your scene is that the artifacts are very visible because of the near and far clip planes being really far away from each others. Setting them to default values removes the artifacts.

Thanks!