System Information
CPU: Intel Core i7-3770
RAM: 12GB DDR3
GFX: EVGA GeForce GTX 960 4gb (NVIDIA Web Drivers)
OS: macOS High Sierra 10.13.5 17F77
Blender Version
Blender 2.79b
In a relatively small file I've been working on (testing out using Blender to make levels to drop into Unity later), I noticed that Blender will crash on my Hackintosh when doing a save over. At first, I thought it was a file access issue that was being disguised as an odd NVIDIA related crash (the macOS log includes bits about NVIDIA). I saved it to my desktop and it saved just fine. Then, I proceeded to do another save over which crashed again. Not sure what the issue is with the file or if its an attribute issue (started happening specifically after I started adding modifiers, which didn't save during the crash so when I tested again on my desktop, they weren't present)
Exact steps for others to reproduce the error
- Open attached file.
- Attempt save over.
I have not tested this on other platforms/OSes/devices. I will test on my MacBook Pro (with AMD graphics) and report back to let you know.
Also attached here is the generated macOS problem report. I noticed at the top of the stack was some nvidia web driver stuff so I'm curious to see if that has something to do with it.