Maniphest T56201

Mesh Problem
Closed, Archived

Assigned To
Bastien Montagne (mont29)
Authored By
Ray O'Hare (Autumn-68)
Aug 1 2018, 11:38 PM
Tags
  • BF Blender
Subscribers
Bastien Montagne (mont29)
Ray O'Hare (Autumn-68)

Description

Windows 10 - Nvidia 1050ti

Blender 2.79b hash f4dc9f9d68b

Hi Blender Crew

The problem I am encountering is while modelling a car the mesh is duplicating similar to the solidify modifier even when I remove the under layer which is a time consuming task it returns.

It may be I have activated a blender feature unknowingly but I have no idea how to remove the additional under mash. I have attached the Blender file for your information.

Kind regards for your feedback.

Related Objects

Mentioned Here
rBf4dc9f9d68bd: Fix T54360: FFMPEG bitrate not editable for all codecs

Event Timeline

Ray O'Hare (Autumn-68) created this task.Aug 1 2018, 11:38 PM
Campbell Barton (campbellbarton) updated the task description.Aug 2 2018, 1:17 AM
Bastien Montagne (mont29) lowered the priority of this task from 90 to 30.Aug 2 2018, 5:05 PM
Bastien Montagne (mont29) added a subscriber: Bastien Montagne (mont29).

Looks like file upload failed somehow…

Ray O'Hare (Autumn-68) updated the task description.Aug 2 2018, 5:35 PM
Bastien Montagne (mont29) updated the task description.Aug 4 2018, 2:33 PM
Bastien Montagne (mont29) merged a task: T56227: Mesh Problem.
Bastien Montagne (mont29) changed the task status from Unknown Status to Archived.Aug 4 2018, 2:36 PM
Bastien Montagne (mont29) claimed this task.

Not sure what is the issue here… you do have a Mirror modifier on your object, so of course it is mirrored…

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