Maniphest T56448

Computer freeze/blender crash when rendering or baking
Closed, Archived

Assigned To
Brecht Van Lommel (brecht)
Authored By
Artur Gomes (Graudhir)
Aug 18 2018, 9:30 PM
Tags
  • BF Blender
Subscribers
Artur Gomes (Graudhir)
Bastien Montagne (mont29)
Brecht Van Lommel (brecht)
Walt (waltage)

Description

Intel Core i3 3110M 2.40GHz
8gb DDR3 memory(dual 4096 MBytes)
Intel HD Graphics 4000
Windows 10 Pro 64bits Laptop

Blender Version
Broken: 2.79b hash:f4dc9f9d68b

Every time I try to render a somewhat heavy scene blender freezes my whole computer and do not come back, I have to turn off and on again. And every time I try to bake the same scene blender crashes and sometimes freezes the computer as well.

Just rendering this scene of a chest with high definition textures or any baking. Something weird is happening, when I bake with 1000 samples the PC freezes but within 10 minutes blender crashes and the PC is fine, but if I put with 200 samples it just never unfreezes.

Related Objects

Mentioned Here
rBf4dc9f9d68bd: Fix T54360: FFMPEG bitrate not editable for all codecs

Event Timeline

Artur Gomes (Graudhir) created this task.Aug 18 2018, 9:30 PM
Artur Gomes (Graudhir) awarded a token.Aug 18 2018, 9:38 PM
Artur Gomes (Graudhir) rescinded a token.
Bastien Montagne (mont29) lowered the priority of this task from 90 to 30.Aug 19 2018, 4:41 PM
Bastien Montagne (mont29) added a subscriber: Bastien Montagne (mont29).

Did you basically checked you do not run out of memory? Use your task manager while baking or rendering…

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.Aug 19 2018, 10:32 PM
Brecht Van Lommel (brecht) claimed this task.
Brecht Van Lommel (brecht) added a subscriber: Brecht Van Lommel (brecht).

This file will indeed run out of memory, when rendered it will not fit fully in 8GB memory. You can reduce subdivision surface levels or other details in the scene.

When you system starts running out of memory it will start swapping, which can significantly slow down the system or even freezing it, this is outside of Blender's control.

Artur Gomes (Graudhir) added a comment.Aug 20 2018, 11:22 AM

I had checked, it does run out of memory, and I found a way to work it out like you said, Bretch, I reduced the textures and the SubSurf details. I thought that the freezing part was a big bug :c. I'm gonna be careful of my memory now. Sorry for the waste of time report..

Walt (waltage) added a subscriber: Walt (waltage).Jan 27 2022, 5:21 PM
In T56448#528764, @Brecht Van Lommel (brecht) wrote:

This file will indeed run out of memory, when rendered it will not fit fully in 8GB memory. You can reduce subdivision surface levels or other details in the scene.

When you system starts running out of memory it will start swapping, which can significantly slow down the system or even freezing it, this is outside of Blender's control.

Wrong even on half of 16GB RAM, Blender 3.0 freeze Windows in 131MB file with 400MB textures and 1lvl of subdives
it's just bad coding.