Maniphest T56562

Anisotropic Shading
Closed, DuplicateTO DO

Assigned To
None
Authored By
Clément Foucault (fclem)
Aug 27 2018, 11:14 AM
Tags
  • EEVEE & Viewport
Subscribers
Clément Foucault (fclem)

Description

This is a huge problem for all real time renderers.

Best solution is to use point lighting (with light random sampling) + a hack for IBL.

Event Timeline

Clément Foucault (fclem) lowered the priority of this task from 90 to Normal.Aug 27 2018, 11:14 AM
Clément Foucault (fclem) created this task.
Clément Foucault (fclem) edited a custom field.
Clément Foucault (fclem) renamed this task from Shading : Anisotropic Shading to Anisotropic Shading.Aug 27 2018, 11:19 AM
Clément Foucault (fclem) edited projects, added EEVEE & Viewport; removed Eevee.Jun 19 2020, 10:30 PM
Clément Foucault (fclem) closed this task as a duplicate of T68453: Anisotropic BSDF.Jun 22 2020, 5:52 PM