Maniphest T56624

FBX Animation Action Export Issue
Closed, Duplicate

Assigned To
None
Authored By
Will Davies (x_tech)
Aug 31 2018, 2:48 AM
Tags
  • BF Blender
Subscribers
Will Davies (x_tech)

Description

System Information
-Windows 10
-NVidia GTX 1080 Founders Edition

Blender Version
Broken: 2.79b

Short description of error
I have a object in Blender that is rigged with 3 animations in the action editor. When exporting via FBX binary, only 2 of the three animation actions get exported. When exporting using FBX ASCII, all animations are exported correctly.

Exact steps for others to reproduce the error
Download

  • I'm not sure if there's a better way to do this, but I've been converting .fbx binary files to JSON with this (command: conv.exe toConvert.fbx output.g3dj) to inspect the files.
  • Export the files using the built in Blender to FBX export function (binary). Convert to .g3dj using the utility, or inspect with another method. The FBX file does not contain all animations present in the .blend file.
  • Export the files using Blender FBX ASCII. Inspect the ASCII file using Notepad, all animation actions should be present (in this case: engage, disengage, fire).

Event Timeline

Will Davies (x_tech) created this task.Aug 31 2018, 2:48 AM
Will Davies (x_tech) updated the task description.
Will Davies (x_tech) updated the task description.
Bastien Montagne (mont29) closed this task as a duplicate of T56653: FBX Animation Action Export Issue.Sep 2 2018, 4:15 PM