System Information
Windows 10 64-bit
nvidia geforce gtx 1080
Blender Version
Broken: 2.8 c94f806dc73
Short description of error
When drawing strokes in different locations in 3D space at different location causes visual sorting issues when multiple strokes/fills overlap each other based on the camera angle.
The system seems to work so that the last stroke always draws on top of previous ones (unless that option is inverted) regardless of the camera angle and stroke position in 3d space.
I'm not certain if this is intentional. But the visual artifacts this causes significantly impacts the visual representation and quality when used in 3D space.
e.g.: when drawing over a 3D mesh.
sortingissue
Exact steps for others to reproduce the error
- Draw a stroke
- Draw another stroke somewhere behind the the stroke in 3d space
- Move the camera so both strokes are overlapping visually
(if the strokes are 100% strength you need to place a mesh in between the two strokes to see the problem, or add fill to the material)
- Rotate the camera to look from the opposite side. (depending on which stroke was drawn first)
