System Information
Operating system: Windows 8.1 Pro 64bit
Graphics card: GeForce GTX 950
Blender Version
Broken: 2.80 beta 74db65e5424
Worked: 2.79 5bd8ac9
Short description of error
Subdivision Surface is mangling texture UVs and vertex colors that previously rendered correctly. In the case of vertex colors, it looks like the color values are being applied to the wrong vertices in each triangle?
Exact steps for others to reproduce the error
The .blend file below demonstrates the problem. It works correctly in blender 2.79, but is incorrect in 2.80
