Maniphest T59132

Blender 2.8 Crashes When Normal Texture Is Applied To Shader
Closed, Duplicate

Assigned To
None
Authored By
Kevin Crompwell (Magister)
Dec 10 2018, 6:21 PM
Tags
  • BF Blender
Subscribers
Kevin Crompwell (Magister)
Philipp Oeser (lichtwerk)

Description

System Information
Operating system: Windows 10 1803
Graphics card: Nvidia GTX 1080 & Gigabyte GTX 1080 Ti

Blender Version
Broken: blender-2.80.0-git.9fa408f51b7-windows64
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)

Updating shader with normal map (4K) in rendered or look-dev mode causes Blender to crash. This was while using a normal map node.

Open new file. Create plane. Apply material. Change viewport to look-dev or rendered mode. In shader editor, import normal texture (4k in this case), apply map and texture coord nodes. Connect normal map to normal node. Connect normal node to normal slot on shader. Crash.

Related Objects

Mentioned Here
T56545: Normal map node with named UV map crashes material preview
rB9fa408f51b70: Fix T58928: New Action causes crash when duplicating bone

Event Timeline

Kevin Crompwell (Magister) created this task.Dec 10 2018, 6:21 PM
Brecht Van Lommel (brecht) removed a project: BF Blender: 2.8.Dec 11 2018, 3:07 PM
Philipp Oeser (lichtwerk) added a subscriber: Philipp Oeser (lichtwerk).Dec 28 2018, 11:16 AM

Cannot reproduce using the steps from this report, but I guess this is a duplicate of T56545?

Philipp Oeser (lichtwerk) closed this task as a duplicate of T56545: Normal map node with named UV map crashes material preview.Jan 7 2019, 9:23 AM