System Information
Operating system: Windows 10 Pro 1803
Graphics card: GTX 1050Ti
Blender Version
2.80 (sub 37), branch: blender2.8, commit date: 2018-12-11 23:04, hash: ff108aac631, type: Release
build date: 11/12/2018, 15:11
Short description of error
Multiresolution modifier: Switching between Simple and Catmull-Clark and back deforms mesh.
Exact steps for others to reproduce the error
- Delete default cube
- Add -> Mesh -> Monkey
- Switch to sculpting tab
- Add Multiresolution modifier. Catmull-Clark is already selected.
- Subdivide a couple of times.
- Switch from Catmull-Clark to "Simple".
- Mesh is already deformed at this point but may be hard to notice depending on the mesh, more noticeable with meshes with more concave parts.
- At this point both of these result in deformed mesh:
- After switching to simple, click subdivide again. At best holes appear everywhere in the mesh or it goes completely haywire.
- Switch back to Catmull-Clark without doing anything. Deformation is less intense but deformed nonetheless.
- After that switching back and forth between Catmull-Clark and Simple, or subdividing in any mode intensifies the deformation.



