Maniphest T59747

Bug on EnvironmentTexture
Closed, ResolvedBUG

Assigned To
Clément Foucault (fclem)
Authored By
nisam (niasam)
Dec 22 2018, 5:20 AM
Tags
  • BF Blender
  • EEVEE & Viewport
Subscribers
Benjamin (51423benam)
Brecht Van Lommel (brecht)
Clément Foucault (fclem)
Germano Cavalcante (mano-wii)
Martin Capitanio (capnm)
nisam (niasam)

Description

System Information
Operating system: windows 10 64
Graphics card: AMD radeon

Blender Version
Broken: 2.80
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28,

Short description of error

when i apply environment texture in world settings and the choose any image of any size (200 KB - 7 MB) and then the bug starts when i rotate with mouse my model got copied over and over in background texture(world texture) and it happened every time

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

go to rendered view by clicking Z
step 1 add any mesh object
step 2 got to world settings chose use nodes
step 3 choose glossy surface
step 4 in color select environment texture and choose any image and rotate view

Revisions and Commits

rB Blender

Related Objects

Mentioned In
T60167: Translucide shader is missing in the list
Mentioned Here
rBa91886e76ebd: Fix possible key collision w/ BKE_id_to_unique_string_key

Event Timeline

nisam (niasam) created this task.Dec 22 2018, 5:20 AM

System Information
Operating system: windows 10 64
Graphics card: AMD radeon

Blender Version
Broken: 2.80
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28,

Short description of error

when i apply environment texture in world settings and the choose any image of any size (200 KB - 7 MB) and then the bug starts when i rotate with mouse my model got copied over and over in background texture(world texture) and it happened every time

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

go to rendered view by clicking Z
step 1 add any mesh object
step 2 got to world settings chose use nodes
step 3 choose glossy surface
step 4 in color select environment texture and choose any image and rotate view

Benjamin (51423benam) lowered the priority of this task from 90 to 50.Dec 22 2018, 11:43 AM
Benjamin (51423benam) added a subscriber: Benjamin (51423benam).

I can confirm with the 2.8 build 'a91886e76ebd'.

Brecht Van Lommel (brecht) raised the priority of this task from 50 to 90.Dec 24 2018, 12:04 AM
Brecht Van Lommel (brecht) added a subscriber: Brecht Van Lommel (brecht).

@Benjamin (51423benam), "Confirmed" means a developer can reproduce the issue.

Brecht Van Lommel (brecht) merged a task: T59746: Bug on EnvironmentTexture.Dec 24 2018, 12:05 AM
Benjamin (51423benam) added a comment.Dec 24 2018, 2:07 PM

@Brecht Van Lommel (brecht) Ok sorry. But isn't that a big distraction for the devs if they have to do all the triaging on their own? Could one help there externally?

Martin Capitanio (capnm) added a subscriber: Martin Capitanio (capnm).EditedDec 24 2018, 3:13 PM

Well, you generally get artworks :-) if you don't use the background shader:

should be disabled here against abuse as in the node editor:

Brecht Van Lommel (brecht) added a comment.Dec 27 2018, 12:45 PM

@Benjamin (51423benam), you can help by verifying if you can reproduce the issue, asking for more information if something is unclear, etc.

Just setting the priority is for developers, since that is also usually the time when it gets assigned to a specific developer, and means we know we don't need more information from the user.

Brecht Van Lommel (brecht) assigned this task to Clément Foucault (fclem).Dec 27 2018, 12:46 PM
Brecht Van Lommel (brecht) lowered the priority of this task from 90 to Normal.
Brecht Van Lommel (brecht) added a subscriber: Clément Foucault (fclem).

You should not use BSDFs in the background, that will not work. I leave it up to @Clément Foucault (fclem) to decide if it should fail more gracefully (just show black I guess), or if the current result is ok.

Benjamin (51423benam) added a comment.Dec 27 2018, 5:16 PM

@Brecht Van Lommel (brecht) I think we should disable the shaders the user isn't supposed to use, like @Martin Capitanio (capnm) suggested.

Dalai Felinto (dfelinto) removed Clément Foucault (fclem) as the assignee of this task.Dec 23 2019, 4:35 PM
Dalai Felinto (dfelinto) added a project: Tracker Curfew.
Germano Cavalcante (mano-wii) triaged this task as Low priority.Jan 17 2020, 5:06 PM
Germano Cavalcante (mano-wii) edited projects, added EEVEE & Viewport; removed Tracker Curfew.
Germano Cavalcante (mano-wii) added a subscriber: Germano Cavalcante (mano-wii).

Although this is a bug (glitch), it is not that serious.
What should we expect by setting a Translucent BSDF in a World Output?
It could be marked as a Known Issue.

Clément Foucault (fclem) claimed this task.Jan 17 2020, 9:35 PM
Clément Foucault (fclem) raised the priority of this task from Low to Normal.
Clément Foucault (fclem) changed the subtype of this task from "Report" to "Bug".
Clément Foucault (fclem) added a project: Eevee.
Clément Foucault (fclem) closed this task as Resolved by committing rBbb692a2d0f78: Fix T59747 EEVEE: Bug on EnvironmentTexture.Jan 20 2020, 3:38 PM
Clément Foucault (fclem) added a commit: rBbb692a2d0f78: Fix T59747 EEVEE: Bug on EnvironmentTexture.
Clément Foucault (fclem) removed a project: Eevee.Jun 19 2020, 11:09 PM