System Information
Operating system: Windows 10
Graphics card: GTX 970
Blender Version
Broken: daily build - December 24, e5e885d0ecb9, 2.8
Short description of error
When using multi resolution with external btx file, any changes are not saved if the btx poly count and actual mesh poly count is not equal. (even if only change was adding geometry)
Note:
If poly count mismatch occurs happens a warning in modifier should be displayed
Can be fixed by packing, deleting/renaming/moving original and again saving externally
Exact steps for others to reproduce the error
- Add multi-resolution modifier with LOD of choice
- Go in to sculpt and sculpt anything
- Exit sculpt mode
- Save file and pack external
- Exit blender
- Reopen file
- Go to edit mode and add any geometry (such as a disconnected plane for simplicity)
- Go in to sculpt and sculpt anything
- save and reopen file