Operating system: Windows 10 1809
Graphics card: GTX 1070, driver version 417.35
Broken:
2.80, 4d79cee4938, 2018-12-31 15:45
There is a very noticeable difference in the texture display on a model when switching between Texture Paint and Object mode (Eevee, Cycles, Workbench are all affected) even if you apply an Emissive shader with Strength set to 1 to eliminate any kind of lighting influencing the model. Also switching off all overlays in Texture Paint mode has the same effect - colors get darker and washed out.
Correct behaviour - texture colors should look identical in both Object and Texture Paint modes.
Steps to reproduce:
- make a new scene
- add Suzanne
- assign an Emissive shader with strenght set to 1
- add Base Color texture and paint any colors
- toggle Texture Paint / Object mode or toggle all overlays on/off in Texture Paint mode.
Result - texture colors will change slightly but noticeably in the viewport.


