Maniphest T60339

shading error in sculpt mode
Closed, Resolved

Assigned To
Clément Foucault (fclem)
Authored By
Massimiliano Puliero (mmaaxx)
Jan 9 2019, 8:03 AM
Tags
  • BF Blender
  • Sculpt, Paint & Texture
  • EEVEE & Viewport
Subscribers
Clément Foucault (fclem)
Enrique Barranco (ebarranco)
Jacques Lucke (JacquesLucke)
Massimiliano Puliero (mmaaxx)
Mikhail Cherkasov (Mishalian)
Philipp Oeser (lichtwerk)

Description

System Information
Operating system: win7 64
Graphics card: gtx 1070

Blender Version
Broken: blender-2.80.0-git.91a155833e59-windows64

Short description of error
It looks like there is a problem with refreshing the view and dynamic topolgy sculpt. Please take a look at the gif I attached here

Exact steps for others to reproduce the error
Create a new scene and select the default "sculpt" preset, activate dynatic topology and use the snake hook brush to reproduce the issue.
Thank you.


Event Timeline

Massimiliano Puliero (mmaaxx) created this task.Jan 9 2019, 8:03 AM
Philipp Oeser (lichtwerk) assigned this task to Clément Foucault (fclem).Jan 9 2019, 10:06 AM
Philipp Oeser (lichtwerk) lowered the priority of this task from 90 to 50.
Philipp Oeser (lichtwerk) added projects: Sculpt, Paint & Texture, GPU / Viewport.
Philipp Oeser (lichtwerk) added subscribers: Clément Foucault (fclem), Philipp Oeser (lichtwerk).

Confirmed.

assuming this is a display thing (as going out of sculptmode - and back in - seems to solve), but not sure (havent checked code...)
@Clément Foucault (fclem): does this ring a bell?

Enrique Barranco (ebarranco) added a subscriber: Enrique Barranco (ebarranco).Jan 9 2019, 11:15 PM
Jacques Lucke (JacquesLucke) added subscribers: Mikhail Cherkasov (Mishalian), Jacques Lucke (JacquesLucke).
Clément Foucault (fclem) changed the task status from Unknown Status to Resolved.Mar 16 2019, 3:10 AM

This seems to have been fixed.

Clément Foucault (fclem) edited projects, added EEVEE & Viewport; removed GPU / Viewport.Jun 19 2020, 11:08 PM