Maniphest T60367

freestyle camera not synched at rendertime
Closed, Duplicate

Assigned To
None
Authored By
Kevin (Picklejones)
Jan 9 2019, 10:04 PM
Tags
  • BF Blender
Subscribers
Kevin (Picklejones)
Philipp Oeser (lichtwerk)

Description

System Information
Operating system: Windows 10
Graphics card: GTX 1080 TI

Blender Version
Broken: 2.8, 91a155833e59
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional)

Short description of error
Freestyle strokes are not aligned with the camera when the camera is animated. The lines are synched (line up with geometry) for single frame (F12) renders, but if the camera is animated, all the freestyle strokes are lined up only with the current frame at time of render-animation (Ctrl+F12)
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible). Put a freestyle stroke on the default cube. Animate the camera position. Render animation.

Event Timeline

Kevin (Picklejones) created this task.Jan 9 2019, 10:04 PM
Philipp Oeser (lichtwerk) added a subscriber: Philipp Oeser (lichtwerk).Jan 9 2019, 10:17 PM

Duplicate of T60095

Philipp Oeser (lichtwerk) closed this task as a duplicate of T60095: Freestyle Not Render Animation Blender 2.8.Jan 9 2019, 10:17 PM