System Information
Operating system: win10
Graphics card: gtx 1070
Blender Version
Broken: 2.79b
There are visible seams between objects duplicated using dupli faces of a plane.
For example I have a section of road which needs to be 5km long and arrays are going to use too much memory, so I make a one face plane the exact size of the section of road, add an array to the plane, set its duplication method to face, and then parent the section of road to it. Add a subidivision modifier to the road, and turn on adaptive. I also set the texture co-ordinate node in the road material to object and populate the object to get the co-ordiantes from as the plane. The result is that although the texture is seamless, the micro displacement has a very noticeable crack between each duplication.
I'm guessing this is possible to fix, as the displacement works correctly if I use just an array on the road section even with merge disabled.





