System Information
Operating system: mac os x 10.14.2
Graphics card:
Blender Version
Broken:
(example: 2.80, downloaded 11.01.19
Short description of error
- Key frames don't show in the Dope sheet but only in the Graph Editor
- Key frames changes appear where no key frames where created, without a way to modify the changes.
Exact steps for others to reproduce the error
The short video linked herein, would provide you with the best visualisation, I hope.
- In short, the dope sheet didn't display my keyframes for the bones, only for the strokes, layers.
I could access them only through the Graph Editor.
- After Rendering, I noted that the object shift gradually towards the right. I then deleted the Keyframes in the position... but this didn't change the outcome.
You can note that even thought the position remains grey, its values changes by the time. I also tried to go to the last frame and entered the same value, this didn't change the outcome.
- A different issue was the shadow. In the animation the layer are divided to Body and Arm, only the later is animated.
When I added to shadow, highlight strokes for the body and ticked the clamp option all worked fine.
That was not the case with the arm layer. As you can note the shadow still appear above the arm. I.e the stroke displays all points regardless of the Clamp.
Of course, I might miss some knowledge to tweek it properly. I looked for info online, I didn't find any information about it, so I report it as a bug.
Thanks for your hard effort and for the consideration.
Cheers,
DB