I mean not physically triangulating but only in viewport
https://gyazo.com/aba287453ba938bdb5523871bce15942
In 2.79 I can see polygons without triangulating in sculpt mode
https://gyazo.com/9b815afa3c411b460e6015a462226d7e
| Clément Foucault (fclem) |
| ALEXEY KOVALENKO (kovalex) | |
| Jan 21 2019, 5:52 AM |
| Alex (SpectreFirst) |
| ALEXEY KOVALENKO (kovalex) |
| Carlos del Olmo (GDO) |
| Clément Foucault (fclem) |
| Daniele Viagi (d.viagi) |
| Demeter Dzadik (Mets) |
| EVGENIJ (anion) |
I mean not physically triangulating but only in viewport
https://gyazo.com/aba287453ba938bdb5523871bce15942
In 2.79 I can see polygons without triangulating in sculpt mode
https://gyazo.com/9b815afa3c411b460e6015a462226d7e
Hi there Devs!!
First of all thank you so much for making Blender awesome everyday :)
Secondly I was about to report this and then I found it here so I'm having the same issue, it would be helpful to have an option to show quads in Sculpt Mode because in my case I used to use sculpt mode for tweaking topology and to adjust volumes, specially after the retopology process and is easier to do this process in Sculpt Mode rather in Edit mode because you can take advantage of some brushes like grab, inflate, smooth and so on for adding volume and refining geometry :)
Hopefully you can bring us a way to solve this issue
Thank you so much
Sorry in advance for my bad English