Maniphest T60731

CYCLES BAKE STILL CRASHING. RECEIVED EMAIL SAYING IT WAS RESOLVED AND IT IS CLEARLY NOT RESOLVED.
Closed, Duplicate

Assigned To
None
Authored By
jason hightower (bogeystudios)
Jan 22 2019, 2:56 AM
Tags
  • BF Blender
Subscribers
Brecht Van Lommel (brecht)
jason hightower (bogeystudios)
Maciej Jutrzenka (Kramon)

Description

I received a response to this bug as "RESOLVED" by BRECHT VAN LOMMEL. I understand you probably have bigger issues to deal with in terms of getting 2.8 STABLE, but it seems as though the responses to ALL of my recent bug reports are met with immediate responses like "RESOLVED", "NOT A BUG", or a suggestion of a workaround. I'm not looking for workarounds. I'm trying to assist in bringing CONSISTENT BUGS TO YOUR ATTENTION as I continue to work DAILY with 2.8.

Went back in today WITH A FRESH COPY to test this BUG REPORT that I submitted YESTERDAY and it STILL CONSISTENTLY CRASHES THE SOFTWARE. IT IS NOT RESOLVED. Follow the directions below to experience THE CRASH. But please stop saying "NOT a BUG" or "RESOLVED". Saying it doesn't make it go away.

System Information
Operating system: Windows 10
Graphics card: 900 Series

Blender Version
Broken:
2.8 dd3f5186260e

Short description of error
Bake button in Cycles causing full, repeatable crash of software.

Exact steps for others to reproduce the error
1.) Load latest version of Blender (see above)
2.) A-select all, then Delete All
3.) Shift-A pull out Monkey
4.) Go to UV Editing tab. In UV Editor, Add new Image Texture. NAME it "HELLO". Keep all defaults and click OK Background of UV grid goes black.
5.) In Properties Panel, Go to Render Tab and choose Cycles.
6.) Go to Bake dropdown within Render Tab
7.) Choose Bake Type-> Ambient Occlusion
8.) Error: "No Active Image Found: Add a material or Bake an External File"

9.)Go to Shading Tab at top of screen.
10.) Go to Materials in the Properties editor. Add New Material.
11.) In Shading Editor, delete BSDF node and ADD->Texture-> Image Texture Node. Use drop down in Image Texture Node to choose the Texture "HELLO" you created in UV Editor.
12.)Connect Image Texture Color Output with To Surface Input on Material Output.

13.)Go back to UV Editing Tab at top of screen.
14.)Properties Panel, Cycles Render-> Press Bake button.

Guaranteed Crash. Tried it multiple times with this step by step process and it crashed every single time. Hope this helps!

Related Objects

Mentioned Here
rBdd3f5186260e: Cleanup: rename GPU function to set buffer length

Event Timeline

jason hightower (bogeystudios) created this task.Jan 22 2019, 2:56 AM
Maciej Jutrzenka (Kramon) added a subscriber: Maciej Jutrzenka (Kramon).EditedJan 22 2019, 3:01 AM

This is not how u bake stuff in cycles. plz don't use caps. for reporting stuff. this dosn't will make your report more important.

Maciej Jutrzenka (Kramon) added a comment.Jan 22 2019, 3:06 AM

Just tested. correct workflow for bakeing of AO. and it works fine.

Brecht Van Lommel (brecht) added a subscriber: Brecht Van Lommel (brecht).

Please reply in the original report, we can reopen it if needed. There is no need to open a new one each time you want to comment.

The build you tested does not have the fix yet. Builds are only updated once a day, it is not immediate.