Maniphest T60737

Crash when rendering with Workbench engine
Closed, Resolved

Assigned To
Campbell Barton (campbellbarton)
Authored By
No One (blackno666)
Jan 22 2019, 8:49 AM
Tags
  • BF Blender
  • Render Pipeline
Subscribers
Jacques Lucke (JacquesLucke)
No One (blackno666)
Ruslan (rs2128)

Description

Blender 2.80 (sub 41): 7f40d553f903
Quadro M2000/PCIe/SSE2
4.5.0 NVIDIA 391.8

Default scene, set render engine to "Workbench" and render --> Blender will crash.

Still worked in 84c06e996a7a

Revisions and Commits

rB Blender

Related Objects

Mentioned Here
rB7467049055a7: 3D View: add back initial clipping support
rB84c06e996a7a: UI: indent subpanel headers more.
rB7f40d553f903: Cleanp: use single global for draw manager

Event Timeline

No One (blackno666) created this task.Jan 22 2019, 8:49 AM
Jacques Lucke (JacquesLucke) lowered the priority of this task from 90 to 50.Jan 22 2019, 11:05 AM
Jacques Lucke (JacquesLucke) added a subscriber: Jacques Lucke (JacquesLucke).

Will do some git bisecting.

Jacques Lucke (JacquesLucke) assigned this task to Campbell Barton (campbellbarton).Jan 22 2019, 11:20 AM

This has been broken in rB7467049055a7dc75d144d82d6266d0498e9e423a.

I guess the solution is to disable the clipping feature during rendering? Or clipping be applied to the render?

Campbell Barton (campbellbarton) changed the task status from Unknown Status to Resolved by committing rB185c2487a681: Fix T60737: Crash workbench rendering.Jan 22 2019, 12:28 PM
Campbell Barton (campbellbarton) added a commit: rB185c2487a681: Fix T60737: Crash workbench rendering.
Brecht Van Lommel (brecht) added a subscriber: Ruslan (rs2128).