Maniphest T60831

Materials with normal map become "Emissive"
Closed, Duplicate

Assigned To
None
Authored By
Augusto Cezar (hilth)
Jan 24 2019, 7:02 PM
Tags
  • BF Blender
Subscribers
Augusto Cezar (hilth)

Description

System Information
Operating system: windows 10
Graphics card: GTX750 Ti

Blender Version
Broken: blender-2.80.0-git.dc3b5024be1a-windows64

Any material with a normal map eventually will become a "Emissive" object in the scene.
This is a old bug, is been there in the alpha and continue to anoying in the beta.

Exact steps for others to reproduce the error
First create a new material.
Put a normal image in a norma map node.
It works for some time.

After some time working on the scene the normal maps will transform the object in a giant lamp.
See the attached images{F6391676}

.

Related Objects

Mentioned Here
rBdc3b5024be1a: Cleanup: add BEGIN/END to GPL headers

Event Timeline

Augusto Cezar (hilth) created this task.Jan 24 2019, 7:02 PM