Maniphest T60853

Percentage Properties
Closed, ArchivedTO DO

Assigned To
Jacques Lucke (JacquesLucke)
Authored By
William Reynish (billreynish)
Jan 25 2019, 11:00 AM
Tags
  • BF Blender
Subscribers
Robert Fornof (amdbcg)
William Reynish (billreynish)

Description

Given the many properties that are conceptually a percentage, I have split them off here as a subtask. All of these items are percentages, but are displayed as a simple number from 0-1. Using a real percentage % makes it much clearer that these are all values that represent from none to full.

Here's a list of all the properties that are conceptually percentages.

Many are currently in the range of 0.000 to 1.000. Without changing the underlying value, we could display them in the UI as 0.0 to 100.0%.

Tools

Brush:

  •  brush.Strength
  •  brush.auto_smooth_factor
  •  brush.normal_weight
  •  brush.crease_pinch_factor
  •  brush.rake_factor
  •  brush.tool_settings.sculpt.gravity

Properties

Render

  •  render.simplify_child_particles
  •  render.simplify_child_particles_render

Eevee:

  •  eevee.gtao_factor
  •  eevee.gtao_quality
  •  eevee.bloom_knee
  •  eevee.bloom_intensity
  •  eevee.sss_jitter_threshold
  •  eevee.ssr_quality
  •  eevee.ssr_max_roughness
  •  eevee.volumetric_sample_distribution
  •  eevee.gi_irradiance_smoothing

Output

  •  FFmpegSettings.audio_volume

View Layer:

  •  pass_alpha_threshold
  •  denoising_strength
  •  denoising_feature_strength

Scene:

Fields Weights:

  •  All are percentages

Constrains:

  •  constraints[].influence

Modifiers:

  •  modifiers["DataTransfer"].mix_factor
  •  modifiers["Bevel"].width_pct (Percentage)
  •  modifiers["VertexWeightEdit"].mask_constant
  •  modifiers["VertexWeightProximity"].mask_constant
  •  modifiers["Decimate"].ratio
  •  modifiers["Skin"].branch_smoothing
  •  modifiers["Solidify"].edge_crease_inner
  •  modifiers["Solidify"].edge_crease_outer
  •  modifiers["Solidify"].edge_crease_rim
  •  modifiers["Hook"].strength
  •  modifiers["Smooth"].factor
  •  modifiers["CorrectiveSmooth"].factor

Shape Keys

  •  key_blocks[].value
  •  key_blocks[].slider_min
  •  key_blocks[].slider_max

Cloth:

  •  settings.shrink_min
  •  settings.shrink_min
  •  collision_settings.distance_min

Fluid:

  •  modifiers["Fluidsim"].settings.partial_slip_factor

Smoke:

  •  modifiers["Smoke"].flow_settings.density
  •  modifiers["Smoke"].flow_settings.volume_density

Dynamic Paint

  •  modifiers["Cloth"].collision_settings.distance_min

Soft Body

  •  modifiers["Softbody"].settings.goal_default
  •  modifiers["Softbody"].settings.goal_min
  •  modifiers["Softbody"].settings.goal_max
  •  modifiers["Softbody"].settings.plastic
  •  modifiers["Softbody"].settings.pull
  •  modifiers["Softbody"].settings.push
  •  modifiers["Softbody"].settings.shear
  •  modifiers["Softbody"].settings.ball_stiff
  •  modifiers["Softbody"].settings.ball_damp

Rigid Body

  •  rigid_body.friction
  •  rigid_body.restitution
  •  rigid_body.linear_damping
  •  rigid_body.angular_damping

Particles:

  •  lifetime_random
  •  rotation_factor_random
  •  phase_factor
  •  drag_factor
  •  damping
  •  size_random
  •  billboard_size
  •  child_length
  •  child_length_threshold
  •  child_nbr
  •  rendered_child_count
  •  child_size_random
  •  child_roundness
  •  kink_amplitude_clump
  •  kink_flat

Curves

  •  bevel_factor_start
  •  bevel_factor_end

Related Objects

StatusSubtypeAssignedTask
ConfirmedTO DOJacques Lucke (JacquesLucke)
ArchivedTO DOJacques Lucke (JacquesLucke)

Event Timeline

William Reynish (billreynish) lowered the priority of this task from 90 to Normal.Jan 25 2019, 11:00 AM
William Reynish (billreynish) created this task.
William Reynish (billreynish) updated the task description.Jan 25 2019, 11:47 AM
William Reynish (billreynish) updated the task description.Jan 25 2019, 11:50 AM
William Reynish (billreynish) updated the task description.Jan 25 2019, 12:03 PM
William Reynish (billreynish) changed the task status from Unknown Status to Archived.Feb 20 2019, 12:47 AM

Setting to invalid. Most of these have now been correctly set to PROP_FACTOR. Displaying them as percentages can be done by adding a separate display option for factors to show as percentages.