Given the many properties that are conceptually a percentage, I have split them off here as a subtask. All of these items are percentages, but are displayed as a simple number from 0-1. Using a real percentage % makes it much clearer that these are all values that represent from none to full.
Here's a list of all the properties that are conceptually percentages.
Many are currently in the range of 0.000 to 1.000. Without changing the underlying value, we could display them in the UI as 0.0 to 100.0%.
Tools
Brush:
- brush.Strength
- brush.auto_smooth_factor
- brush.normal_weight
- brush.crease_pinch_factor
- brush.rake_factor
- brush.tool_settings.sculpt.gravity
Properties
Render
- render.simplify_child_particles
- render.simplify_child_particles_render
Eevee:
- eevee.gtao_factor
- eevee.gtao_quality
- eevee.bloom_knee
- eevee.bloom_intensity
- eevee.sss_jitter_threshold
- eevee.ssr_quality
- eevee.ssr_max_roughness
- eevee.volumetric_sample_distribution
- eevee.gi_irradiance_smoothing
Output
- FFmpegSettings.audio_volume
View Layer:
- pass_alpha_threshold
- denoising_strength
- denoising_feature_strength
Scene:
Fields Weights:
- All are percentages
Constrains:
- constraints[].influence
Modifiers:
- modifiers["DataTransfer"].mix_factor
- modifiers["Bevel"].width_pct (Percentage)
- modifiers["VertexWeightEdit"].mask_constant
- modifiers["VertexWeightProximity"].mask_constant
- modifiers["Decimate"].ratio
- modifiers["Skin"].branch_smoothing
- modifiers["Solidify"].edge_crease_inner
- modifiers["Solidify"].edge_crease_outer
- modifiers["Solidify"].edge_crease_rim
- modifiers["Hook"].strength
- modifiers["Smooth"].factor
- modifiers["CorrectiveSmooth"].factor
Shape Keys
- key_blocks[].value
- key_blocks[].slider_min
- key_blocks[].slider_max
Cloth:
- settings.shrink_min
- settings.shrink_min
- collision_settings.distance_min
Fluid:
- modifiers["Fluidsim"].settings.partial_slip_factor
Smoke:
- modifiers["Smoke"].flow_settings.density
- modifiers["Smoke"].flow_settings.volume_density
Dynamic Paint
- modifiers["Cloth"].collision_settings.distance_min
Soft Body
- modifiers["Softbody"].settings.goal_default
- modifiers["Softbody"].settings.goal_min
- modifiers["Softbody"].settings.goal_max
- modifiers["Softbody"].settings.plastic
- modifiers["Softbody"].settings.pull
- modifiers["Softbody"].settings.push
- modifiers["Softbody"].settings.shear
- modifiers["Softbody"].settings.ball_stiff
- modifiers["Softbody"].settings.ball_damp
Rigid Body
- rigid_body.friction
- rigid_body.restitution
- rigid_body.linear_damping
- rigid_body.angular_damping
Particles:
- lifetime_random
- rotation_factor_random
- phase_factor
- drag_factor
- damping
- size_random
- billboard_size
- child_length
- child_length_threshold
- child_nbr
- rendered_child_count
- child_size_random
- child_roundness
- kink_amplitude_clump
- kink_flat
Curves
- bevel_factor_start
- bevel_factor_end