Maniphest T61370

Material turns bright white when boolean mesh is not UV-unwrapped
Closed, Duplicate

Assigned To
None
Authored By
rob wesseling (robwesseling)
Feb 10 2019, 2:05 AM
Tags
  • BF Blender
Subscribers
Philipp Oeser (lichtwerk)
rob wesseling (robwesseling)

Description

System Information
Operating system: Windows 10, 1803
Graphics card: GTX 1080 TI

Blender Version
Broken: a5869c367e66
Worked: (optional) Few weeks back I didn't notice this issue.

Short description of error
Material turns bright white when using a boolean mesh that is not UV unwrappend and that material is something plugged in the Normal socket.

Exact steps for others to reproduce the error
a) Place a default cube, unwrap it.
b) Give it a material: principled shader with a normal map (and texture) plugged in the normal socket.

(see screenshot)
c) Add another default cube but switch OFF the option to unwrap it.
d) Give the first default cube a boolean modifier and in the modifier give in the second cube that is not UV unwrapped.
e) The material turn bright white
f) You get the material back when; 1) unwrap the second cube. 2) or unplug the normal map from the normal socket

Regards,

Robert

Related Objects

Mentioned Here
T60552: Boolean modifier breaks colour/uv attribute in shader
rBa5869c367e66: Cleanup: remove unnecessary undo function

Event Timeline

rob wesseling (robwesseling) created this task.Feb 10 2019, 2:05 AM
Philipp Oeser (lichtwerk) added a subscriber: Philipp Oeser (lichtwerk).Feb 11 2019, 10:59 AM

Duplicate of T60552

Philipp Oeser (lichtwerk) closed this task as a duplicate of T60552: Boolean modifier breaks colour/uv attribute in shader.Feb 11 2019, 11:00 AM