Maniphest T61395

"hide_viewport" conflict with drivers.
Closed, Duplicate

Assigned To
None
Authored By
Eugenio Pignataro (oscurart)
Feb 10 2019, 10:13 PM
Tags
  • BF Blender
Subscribers
Brecht Van Lommel (brecht)
Eugenio Pignataro (oscurart)
Jacques Lucke (JacquesLucke)
Philipp Oeser (lichtwerk)

Description

Ubuntu 18.10
Graphics card: 1070 ti

work: 1 weeks before....
Broken: bpy.app.build_hash >>> b'09f45057124f' (I'm building 2.8)

I attached a scene.
The visibility (hide_viewport) is not refresh in viewport.
I set the Cube driver on this way >>>> bpy.context.object.driver_add("hide_viewport") <<<< classic way.

Steps:
Select bone and change custom property (VIS).

Related Objects

Mentioned Here
T56635: Driver/Keyframes on object visibility do not update viewport
rB09f45057124f: UI: Color Picker, make HSV default.

Event Timeline

Eugenio Pignataro (oscurart) created this task.Feb 10 2019, 10:13 PM
Jacques Lucke (JacquesLucke) added subscribers: Brecht Van Lommel (brecht), Jacques Lucke (JacquesLucke).Feb 11 2019, 12:05 PM

I think animating the viewport visibility is not supported atm, not sure if that changed.

And tbh, I don't know why two icons change in this file when changing the VIS property.

Eugenio Pignataro (oscurart) added a comment.Feb 11 2019, 12:13 PM

the possibility of hiding an object is very important.
We are now doing a rig that has many characters, and we can switch between them.

Juan Pablo Bouza's blenrig also uses it.

I think it's a very important option. At least we need an alternative that does not calculate the mesh.

we could use a mask modifier, but it's not the same

Thanks x 1000!

Brecht Van Lommel (brecht) closed this task as a duplicate of T56635: Driver/Keyframes on object visibility do not update viewport.Feb 11 2019, 1:51 PM
Philipp Oeser (lichtwerk) added a subscriber: Philipp Oeser (lichtwerk).Feb 11 2019, 1:52 PM

Duplicate of T56635